Past Issues you say? Grab a copy of 0 to 5 today!
There’s nothing like a good magazine and if you’re missing a few issues of Ligature Journal? Well there’s nothing like 3! We’ve bundled issues 0, 1 and 2 and 3, 4 and 5 together in two neat little packages. Just to refresh your memory, this is what each issue is about –
In issue zero we want to “recreate the new”. That is to take what already exists, break it down and turn it into something else, something fresh and vibrant and that pushes our limits as designers. Read more about this issue.
In issue one we took the statement by Steve Howard, the head of sustainability at IKEA, mentioned it at Guardian Live event in London — ‘If we look at a global basis, in the West we probably hit peak oil. I’d say we’ve hit peak red meat, peak sugar, peak stuff … peak home furnishings.’ as our starting point. Read more about this issue.
And in issue two you will find many approaches and definitions of ‘design for good’ in these pages. Our contributors are students, emerging designers and established professionals. They are working in a range of design fields, and on an extraordinary variety of products and projects. So we have a great many design stories to share! We have floating schools and interactive garbage bins. There are iron fish and dolphins that help premature babies breathe. We found design for good in classrooms, public housing and kitchens, on city walls and even along disused freight lines. These are stories we hope are as inspiring (and sometimes humbling) for you as they have been for us. Read more about this issue.
In issue three neither we, nor any of the other contributors, extol the importance of the use of the hand in design or the virtues of the hand-made out of some misplaced sense of nostalgia. Rather we believe that designers have now had sufficient experience of the amazing range of new digital tools on offer to make some kind of objective evaluation of their worth, of their weaknesses, and of their impact on how we use our hands – and to re-incorporate into our creative practices the best of the more traditional tools and methods that working with our hands can supply. Read more about this issue.
Issue four is all about disruption and we hope that this issue will provoke thought (and provide some amusement). In these pages, you will find a range of definitions and examples of disruption; tools to help you disrupt your own patterns of design behaviour; and many personal (even vehemently idiosyncratic) responses to what disruption means to designers beyond its current status – as contributor Jacqueline Hill puts it – as ‘lingo du jour’. Read more about this issue.
And issue five – Simplicity. Designers love it. Designers hate it. Many designers don’t understand it, confusing it with simple and simplistic. Truth is simplicity in design is about managing complexity and though the end result may look simple, even obvious, at its best simplicity in design is anything but. Read more about this issue.